Bletchley Park

Interactive codebreaking

CONCEPT DEVELOPMENT / MULTI-TOUCH PROGRAMMING / CAPACITIVE-TOUCH / CMS SYSTEMS / CODING DEVELOPMENT / UNITY / GRAPHIC & ILLUSTRATIVE DESIGN / ANIMATIONS / SCRIPTING / VOICE-OVERS / LOCATION FILMING / SOUND DESIGN / VISUAL-FX / MOTION GRAPHICS & TYPOGRAPHY / INSTALLATION

CLIENT

Bletchley Park

DESIGNERS

RAA

HARDWARE

Sysco

AY-PE created and delivered two show stopping, large-scale touch-interactives for Bletchley Park’s biggest ever exhibition on World War Two code-breaking: ‘The Intelligence Factory’. 

The exhibition saw the Park’s ‘Block A’ being opened to the public for the first time – as it was during war time, with the key message exploring how Bletchley Park’s potential was unleashed between 1942 – 45. AY-PE’s interactive software for touchscreen walls and table, place the visitor in the shoes of Bletchley Park workers – immersing them in real-life at the Park. 

Plotting Room 01

Context

Recreating the day-to-day life of a Women’s Royal Navy Service Worker ‘Wren’, AY-PE developed two colossal touch-interactive experiences, with the software projected across 18m2 of capacitive touch-wall. 

Working with Bletchley Park experts and historians, we adapted original Admiralty Hydrographic Charts for the era, into digital software – plotting courses and software algorithms to relate to key routes across the Mediterranean and Atlantic in war time. 

Plotting Room 02

Experience

The visitor is tasked to be the Wren – receiving incoming plotting messages to record activity in the wartime sea. Working closely with the project team we developed appropriate messages both to convey the nature of the Wrens’ work, the authenticity of the time and give an intriguing experience for the player as their plotting evolves. 

The visitor finds the correct label-pin relating to their message and with their hands, drags that label-pin to find the correct location at sea. Our software guides the grid to help the user and supports different access needs.

Plotting Room 03

Design

Our coding randomly prompts a shadow Officer to appear when the visitor hits a plot. This means across the 6 player areas (approx.1 metre each) one or two shadow Officers may be moving in and out of screen, to talk to the Wren about their plot.

Tying in with RAA’s surrounding 2D graphics and the exhibitions elegantly themed silhouettes and shadows which guide the visitor through Hut A’s operations, the Plotting Room interactive experience is a pinnacle moment in the visitor’s immersion into the code-breaking world.

"

I’m very struck by the interactives, they’re brilliant!

"

- Dan Snow, Historian & Presenter (Image: Bletchley Park Trust)

You are in Charge 01

Context

The scaling up of Bletchley Park 1942-45 came with great administrative and operational responsibility for the park – an area often overlooked. Every day the Park management would face hoards of Memo’s requiring or requesting changes to anything from shower blocks and bus routes to staff recruitment and security. AY-PE’s task was to design a stunning, large-scale interactive table which would both explore the administrative function and support multiple users at once. 

Your are in Charge 02

Experience

Working with Bletchley Park’s experts, nearly 100 Memos were developed which randomly flickered and enticed a visitor to press the capacitive touch-table, folding out into ‘play area’ when pressed. Working with a style in keeping with the Park brand and with board games of the time, our projected software delivered clickable memo cards, options and illustrated outcomes.

You are in Charge 03

Design

The ‘board’ itself was designed by AY-PE to creatively reflect an abstract version of the Park which is seemingly alive as the visitor makes their choices – with WW2 vehicles, people, cyclists and more moving around the Park, and outcome animations popping up across the Board.

(Image: Bletchley Park Trust)